I'm looking at the FHttpNetworkReplayStreamer class and the 'rough' server code provided as 'ReplayServer'. Has anyone tried implementing this?

I acknowledge Unreal has said no support on the ReplayServer, but the API it implements doesn’t seem to even match the API calls the streaming class makes??

For example, to start the streaming, FHttpNetworkReplayStreamer make this http call:


Looking at the ReplayServer code, it seems to expect this instead:


Note that the function call is different, and while the variable names are similar, they are different enough as well.