The animations are created through using custom animations with motion builder and optictrack. When importing the animations into maya they work. However when importing them into unreal they don’t play. They are uploaded as FBX. Please help!
I'm importing animations from motion builder to unreal but the animations won't play. The animations do however player in other programs such as maya. Help!
Default you work with procedural rig in Motionbuilder. MAYA support this rig too.
Before export your animation to UE4 be sure that you plot your animation to Skelton.
This is a simple tutorial on how to export the animation in UE4: