hello,
im trying to click using the gamepad, i couldnt find other way than the way im using below, can you tell me if im doing it right or there is an easier sulotion to this? best sulotion would be if i could tell Unreal to consider my input action as a normal left mouse click, but couldnt make that idea happen.
my current way:
1- recieve input actions to trigger the click.
2- call interface message to the widget.
3- get hovered button.
4- after gamepad click, check the name of hovered button and switch the name to map it to the right function.
this method works, but its nasty to set up, is there another way?


