also use FObjectAndNameAsStringProxyArchive
FMemoryWriter MemoryWriter(Data, true);
FObjectAndNameAsStringProxyArchive Ar(MemoryWriter, false);
Ar.ArIsSaveGame = true;
Ar.ArNoDelta = true;
Target->SerializeScriptProperties(Ar);
also use FObjectAndNameAsStringProxyArchive
FMemoryWriter MemoryWriter(Data, true);
FObjectAndNameAsStringProxyArchive Ar(MemoryWriter, false);
Ar.ArIsSaveGame = true;
Ar.ArNoDelta = true;
Target->SerializeScriptProperties(Ar);