I'm having problems overwriting one array with new data

I want to create an arcade style high score screen. I figured I’d make an integer array in my savegame blueprint and then access that in the game instance during a player death function in order to save the information on my player characters death.

But it doesn’t seem to save the information entered into it. How do i get my save game array to be over written by my game instance array.

Hey @FutureEMP!

This seems fine. I don’t think your problem lies here. Maybe check how you’re loading? How the information is being shown? For instance, when loading, maybe print this array to see if it’s changing?

We need to check the other links in the chain to find the weak one! :slight_smile:

really not to sure where to go from here

I figured it out, I had the high score saved and the saved high scores arrays reversed. Thank you for helping

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