I want to create an arcade style high score screen. I figured I’d make an integer array in my savegame blueprint and then access that in the game instance during a player death function in order to save the information on my player characters death.
This seems fine. I don’t think your problem lies here. Maybe check how you’re loading? How the information is being shown? For instance, when loading, maybe print this array to see if it’s changing?
We need to check the other links in the chain to find the weak one!