Im having issues with log shader compiler during build

I am having the same issue. It runs in an endless loop, it seems, and keeps repeating trying to compile the same shader and failing due to over-long filenames that is insists of generating.

I found two tips that seem to tackle the issues and its also embedded in the message:

  1. r.DumpShaderDebugShortNames = 1 to prevent UE from using long names – this has not worked for me at all.

  2. Pathnames too long causing build failures - #2 by UE_FlavienP → going to try next. Will report when I know more.

Best, R