I recently was optimizing my project and decided to build the project. I usually build it once a month and in this last build I have an error that I can’t find much information on.
The log says:
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Flushing shader jobs, remaining jobs 8192
UATHelper: Packaging (Windows): LogShaderCompilers: Warning: Last Error 206: Failed to create directory for shader debug info ‘C:/Users/User/Documents/Unreal Projects/BabaY 5.2 5.3/Saved/ShaderDebugInfo/PCD3D_ES3_1/M_LandscapeBlend_dba5e41b1c1ebd4b/Default/FLandscapeXYOffsetVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyLDRGamma32LOCAL_LIGHTS_DISABLED/0’. Try enabling large file paths or r.DumpShaderDebugShortNames.
PackagingResults: Warning: Last Error 206: Failed to create directory for shader debug info ‘C:/Users/User/Documents/Unreal Projects/BabaY 5.2 5.3/Saved/ShaderDebugInfo/PCD3D_ES3_1/M_LandscapeBlend_dba5e41b1c1ebd4b/Default/FLandscapeXYOffsetVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyLDRGamma32LOCAL_LIGHTS_DISABLED/0’. Try enabling large file paths or r.DumpShaderDebugShortNames.