I’m having issues disabling the barrier devices using the timed_objective_device
.
I tried to disable the barrier devices after 3 seconds, but it’s not working.
Please help me.
Below is the Verse code.
using { /Fortnite.com/Devices }
using { /Verse.org/Native }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
box_fight_log:=class(log_channel){}
boxfight := class(creative_device):
Logger:log = log{Channel:=box_fight_log}
@editable
Barrier1:barrier_device = barrier_device{}
@editable
Barrier2:barrier_device = barrier_device{}
@editable
MidBarrier:barrier_device = barrier_device{}
@editable
Timer:timer_device = timer_device{}
@editable
Timed:timed_objective_device=timed_objective_device{}
OnBegin<override>()<suspends>:void=
Print("Onbegin")
Timed.CompletedEvent.Subscribe(DropBarriers)
DropBarriers(Player:agent):void =
Print("DropBarriers called")
Barrier1.Disable()
Barrier2.Disable()
MidBarrier.Disable()