I’ve been trying to figure this out but it’s not happening. I set up a couple of custom events that I’m using to drive a variable, every day hunger will drop by a certain amount, originally was 10 from 100, now is 0.1 from 1. I can see that its working as every morning it will print to the screen and will do pretty much as expected, except it seems to fire twice the first time. If I set it to 1-0.1 it outputs 0.8 then goes down as expected.
I can work around that however I cant seem to bind it to a progress bar, I managed before calling it from a variable stored in my player bp but I cant do it from a different bp for some reason.
This is how im setting it up in event construct, I was getting a ref to my bp actor and then setting the variable, now i’m casting to the bp and setting it, neither are working for me.