Hey thanks for the pointer back to the dev notes… I guess they didn’t really make sense to me in terms of how to practically achieve what I wanted to do.
**Regarding spawning location/probability of alphas:
I don’t want the alpha Rex to spawn (whole bunch of balance-related reasons)… and it’s not in any of the spawner BPs and it’s not clear which biomes it spawns in anyway (why a second, hidden place to trigger spawns is needed is another mystery but lets park that for now!).
So it wasn’t intuitive to me to use an NPCRandomSpawnClassWeight weight to replace an alpha Rex that I couldn’t figure out where it was spawning to begin with!
However I can see how using it should let me achieve it - so thanks for that pointer. I think the real solution here is to put the MegaRex into the spawners where we can control location/probability/levels/etc… as right now that info is not clear.
I went hunting again for “PrimalBuffs” array… and scoured various blueprints for this and turned up with nothing.
On closer inspection of MegaRex_Character_BP (defaults) I found “Default Buffs” - which contains the alpha buff! Not exactly PrimalBuffs but hey problem solved.
Footnote: I may be slightly dense (though I have a somewhat enviable job in RL heh)… but the documentation isn’t exactly… what’s the word? Intuitive? Maybe it’s just me heh.