I'm getting a huge crash error when trying to open my project

I tried opening my project on different computers and file locations but every time I get a crash error before it even opens and It is my only save so I can’t access I previous version. I’ll copy and paste the error message below.

MachineId:70E2E4FB4AF24504B50392ADE3626BCC
EpicAccountId:6b63120eb4c646af9e984df32e513112

Assertion failed: PrecacheSize > 0 [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 978] 



UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:440]
UE4Editor_CoreUObject!FLinkerLoad::CreateLoader() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:980]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:612]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2397]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5987]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5477]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:744]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2135]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3349]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:300]
UE4Editor_UnrealEd!EditorInit() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealed.cpp:89]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:137]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

Hi KkWalker,

Following these steps (in order) may allow you to recover your project (or at least some of it):

  1. Make a backup of your Project Folder and move it some place safe (temporarily to desktop)
  2. Delete the DerivedDataCache from the UE4.12 Program Installation Folder
  3. Delete the Intermediate, Config, and Saved folders from the Project Folder in the Unreal Projects folder
  4. Right click on the .uproject folder and select “Open with UE4.12”
  5. Does the Project open? if not…
  6. Delete the project from Unreal Projects folder
  7. Create a new Project for UE4.12 (The same type as your original project) and give the exact same name as the original, corrupted project
  8. Copy all contents from the backup on your desktop *except the original .uproject
  9. Paste and replace contents of the new Project Folder with contents you copied from the desktop folder
  10. Right-click on the new project’s .uproject and select “Open with UE4.12”
  11. Does it open? *If not, you should still have an original, untouched copy of your project on your desktop
  12. Copy the original project from the desktop, delete the copy in the Unreal Project folder, and paste a copy of the original project back
  13. Open the Launcher and download and install UE4.13.2
  14. Launch UE4.13.2
  15. Select your project and choose “Open a Copy”

Try these recovery steps and let me know if they resolved your issue.

Thanks,

.