I'm getting a color mismatch between sprites and UI

the sprites and the UI are using the same material, and the same colors are being passed into the parameters. But for some reason the UI colors are darker than the sprites.

Hi NullBlack,

Are you using only the emissive channel in the material? If not, I wonder if the sprites in-world are getting lit by a directional light or having their color boosted with a skylight.

If you’re going with the emissive route - try changing the ‘Shading Model’ to “Unlit” in the material.

Cheers

the materials (except for the triangles under each character) are all set to Material Domain: User Interface

also, tried removing all the lights from the level (in the event they were still somehow affecting things) and disabling the post-processing (responsible for the thin outline around the characters): no effect