I'm experiencing a bug when importing with UCX. Yesterday I just upgraded from 5.3 to 5.6 and all the import settings are the same, yet somehow UE5 now adds 1 after the name.

This is leading to my UCX geometry gets loaded separately to the main mesh. Changing the name is locked in Import.

And I tried to add 1 in Maya to work around it, but that just leads to the model being called: ServingTable11 instead. Someone else encountered this issue? I can’t seem to find a solution online, and I can’t seem to find something under import settings that could work around it.

I found the solution: I merged ticked the box with merging everything into one object under import settings and it fixed it.