I'm calling a Spawn Actor from Class in my game, but it Spawns in my Main Menu Level instead

Is there a way to specify which level the transform is supposed to be in? The code is called in my game level, but the object spawns into the main menu level. I’m very confused. Thank you for reading this.

All spawns take place in the persistent level.

When I restarted my project it started working properly. So… I don’t know what was up with that behavior. I’ll mark this as closed.