My problem is when I put a wall on it and scale it to the same measurements in the detail, it turns out to be smaller, even though the number length is the same, It looks like this:
Can anyone tell me how I can put all my objects on one unified scale, so I can type in the sizes?
Thanks, that is really helpful. How can I tell the actual length of my mesh when placed? How can I make meshes relative to world scale, in a simple way?