Since I am not good at English, I am using a translator. hope you understand.
I will attach a video.
There is a dark shadow-like area about 10 meters in front, and it only becomes bright when the character approaches it.
When the character reaches that place, it lights up normally. It’s as if the lights have just started loading.
Once a place is brightened in this way, it remains bright normally even if it is far away.
The video is just one example, but there are many places like that. The game is at ultra max settings.
This happened after the hotfix a month ago. Perhaps the game company did optimization in a bad way.
I searched the internet for a lot of time trying to solve this problem but couldn’t find an answer.
I tried using the command below, but it didn’t work.
r.RayTracing.Culling=0
r.Lumen.ScreenProbeGather.DownsampleFactor=16 r.Lumen.ScreenProbeGather.TracingOctahedronResolution=16
Is there a console command that can be solved by writing it in engine.ini?
thanks for reading.