Illegal character ':'

Hey, so I’m trying to get some asset loading going in my project, but I’m getting an error that it can’t use the file path due to ‘:’ in the path name. But that’s a part of the drive designation? How am I supposed to get around that? The line in question uses:
BPLIB->LoadBlueprintsFromPath(TEXT("/Game/TwinStick/Gameplay/Pickups"));
So it refers to the game’s content folder, not the full windows path.


Fatal error: [File:D:/build/++UE5/Sync/Engine/Source/Runtime/CoreUObject/Private/Misc/PackageName.cpp] [Line: 514] 
FilenameToLongPackageName failed to convert 'X:/Unreal/Projects/Winstick/Content/TwinStick/Gameplay/Pickups/Consumables/Armor.uasset'. Attempt result was 'X:/Unreal/Projects/Winstick/Content/TwinStick/Gameplay/Pickups/Consumables/Armor', but the path contains illegal characters ':'
Winstick-Win64-DebugGame.exe has triggered a breakpoint.

I tried modifiying the entire project to have a shorter path, as well as shorter internal path to the content, but that didn’t seem to help.