Trying to move my project from 13.4 to 14.1, got this message at 75% loading project: " The game module ‘warcry’ could not be loaded. there may be an operating system error or the module may not be properly set up "
when i click ok, i got this stack :
Fatal error: [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 230]
Illegal call to StaticFindObject() while collecting garbage!
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_CoreUObject!StaticFindObject() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:234]
UE4Editor_CoreUObject!CreatePackage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:579]
UE4Editor_CoreUObject!UObjectBase::DeferredRegister() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:160]
UE4Editor_CoreUObject!UClass::DeferredRegister() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2765]
UE4Editor_CoreUObject!UObjectForceRegistration() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:390]
UE4Editor_CoreUObject!UObjectProcessRegistrants() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:375]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:819]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1018]
UE4Editor_Core!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:922]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:429]
UE4Editor_Core!FModuleManager::LoadModule() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:327]
UE4Editor_Engine!FModuleManager::LoadModuleChecked<IHotReloadInterface>() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\modules\modulemanager.h:288]
UE4Editor_Engine!UNavigationSystem::CleanUp() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\ai\navigation\navigationsystem.cpp:3573]
UE4Editor_Engine!UNavigationSystem::~UNavigationSystem() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\ai\navigation\navigationsystem.cpp:321]
UE4Editor_Engine!UNavigationSystem::`vector deleting destructor'()
UE4Editor_CoreUObject!IncrementalPurgeGarbage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1025]
UE4Editor_CoreUObject!StaticExit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:3881]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1018]
UE4Editor!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:922]
UE4Editor!FEngineLoop::AppPreExit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3442]
UE4Editor!FEngineLoop::Exit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2488]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:163]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
not sure what i’m supposed to do then, i fixed compilation errors ( ViewProjectionMatrix removed from FSceneView ) and it build fine in VS ( 14/2015 )
I’ve see similar report, but that was for 4.11 version .