I'll create a diorama featuring a lighthouse on a small island, complete with a cozy house and a charming environment for the lighthouse keeper. Bleow are the reference images I am using and what I have done so far this week.

Below are the reference images I am using.

Below is what I hav e done so far in unreal on the modeliing part of the assets of the scene.

This week, I created the “hero” asset, which is a truck. In addition, I modeled the house and shed that will belong to the lighthouse keeper. My current focus is on setting up and arranging these assets within the Unreal Engine scene.

the hero assets truck which is a ford f100 year 1970

This past week I started adding materilas to my assets in the scene as shown below

this week i worked on the lighting of my diorama in which I delt with the post processing volume and also worked on adding several lights in my scene where I also worked on improving the environment and the landscapeto make it more island themed

This week, I enhanced my scene by incorporating new assets and refining the environment. Additionally, I made several adjustments that significantly improved both the lighting and post-processing effects, resulting in a more immersive and visually appealing experience. The overall atmosphere is now more engaging and polished.

As we approach the final week of the project, I’ve dedicated my efforts to refining the environment setup. This involved reviewing and enhancing various materials to ensure everything aligns perfectly with our objectives. I took the time to polish the details and ensure the level setup meets our vision effectively.