HDRP skin shader, subsurface scattering, specular, multi-layered detail maps, skin tone etc.
Video preview: https://youtu.be/tKiyb8VUHH4
INSTALL skin shader STEP BY STEP
Specifications (Maps):
BaseMap0 - (sRGB) primary color texture (primary face color style);
BaseMap1 - (sRGB) cold-freeze like texture, adds color variations cold temperature-like;
BaseMap1Top - (sRGB) light-dark skin layer A;
BaseMap_Vars - (sRGB) light-dark skin layer B;
AdditMap - (non sRGB):
- red channel - subsurface deep;
- green channel - remove NormalMapGoos normal, add detailmap1 normal (black is active), IncreaseDryNormalsPolos - power;
- blue channel - minimize tiling detail maps ('DetailToSmall' float to adjust);
AdditMap2 - (non sRGB):
- red channel - remove 'MapGoosSpec' specular (black is active) (more specular);
- green channel - tone of skin (see demo enum 'FaceTone');
- blue channel - n/a;
NormalMapDefaultA - (normal) - normal map used for calm face;
NormalMapMorph - (normal) - normal map used for emotions;
NormalMapGoos - (normal) - detailed skin params 1 - goose bumps like;
MapGoosSpec - (non sRGB):
- red channel - specular for 'NormalMapGoos' map;
- green channel - n/a;
- blue channel - n/a;
DetailMap0 - (normal) - detailed skin params 2 - skin pores A;
DetailMap1 - (normal) - detailed skin params 3 - skin pores B;
SmoothMap0 - (non sRGB):
- red channel - global specular level;
- green channel - ambient occlusion;
- blue channel - specular mask A (switch lips speculars for example - see demo);
- alpha channel - specular mask B (switch lips speculars for example - see demo).
Specifications (Params):
most of correspond from texture maps (above);
IncreaseDryNormalsPupir - (float) - power for 'NormalMapGoos' map;
IncreaseDryNormalsPolos - (float) - power for 'DetailMap0', 'DetailMap1'.
https://www.fab.com/listings/2ea3ae6a-462e-4cac-af45-4b14af7caf86