IKRig post Physics (Constraint)?

Hi, I’m wondering if it is feasible to attach IKRig goals to a physics body (SM with physics) that is attached to a physics constraint? Imagine a wrecking ball with a character’s hands locked onto it.

I’ve been testing and although it sort of works, there is always a very visible lag between where the physics are and where the IKRig goals are. I think this may have something to do with tick order/groups but did not find playing with those availed me results. Any tips greatly appreciated.