IKRig in 5.2 - How to assign skeleton??

Hi - When creating an IK Rig (right click in content browser, select Animation, then IK Rig) it used to then ask which skeleton to base it off. I’ve upgraded to UE5.2 but now when I create a new IK Rig, it doesn’t ask me which skeleton to assign (even though the 5.2 documentation suggests it should).

Is this a bug? Are others experiencing this? And is there a way to assign the skeleton to the IK Rig after creating it?

Thanks!

I selected preview skeletal mesh as my mesh that my skeleton is based on. Is this the way to do it now? Doesn’t seem right, but it does at least show the skeletal bone hierarchy.

i don’t know if it’s a bug or something is changed, but i’m experiencing this problem with UE 5.3

after creating the IK Rig.open it and assign the mesh from the preview mesh option.the option is on the top of details penal.
I remember it was asking for the skeleton too while creating the IK rig.but now the work flow seems is changed without noticing.

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Yes, it works this way. thank you.

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