hello, i am having problems with getting satisfactory results with the IK rig in unreal as it doesn’t seem to update the position correctly, leading to the legs wobbling during idle animations and floating during walk animations. i followed this video and my blueprints look the exact same, but for some reason the legs on my character wobble while the hands (also with ik) remain locked to the ground like intended. attached are two videos of my character in unreal showcasing my problems: on two feet / on all fours
Hello there @User-d224d2a4cd !
Thanks for the video samples, I do see the wobbliness you are mentioning. And the guide you followed looks correct. Checking around the community, the only suggestion I found for jittery/floaty animations was to access the affected animation, and disable “Enable Root Motion” from it.
The other approach, would be to review your pipeline from the start, using different resources. I suggest checking out the IK Rig docs from UE itself, plus the following video guides below:
