Hi All,
I am following the instructions for the Leg IK Setup in the docs
However, my knee bends backwards instead of forwards
General Setup of the Skeleton:
- Made in Blender
- Ensured that each bone’s X axis is forward looking (Y-Axis was default and didn’t work neither)
- Leg has 4 bones: Upper Twist, Upper, Lower, Foot (Arm has 5 bones and works as desired)
- No IK Constraints in Blender and no IK bones on the skeleton
Insights from IK Rig in UE5:
- Lower Leg Bone seems to be stiff (When I include the entire leg bone chain, the upper leg bone (“middle of the upper leg”) bends like a knee would, but when I exclude the top bone, the knees bend backwards…)
From other forum posts:
- I have read about leaving this as is and then, modify the retargeted animations in the AnimBP with the Two Bone IK node, but in UE5, the effector target is a pin and no object in the viewport anymore - any thoughts on this approach?
Any help is highly appreciated.