Hey there Unreal Community,
I’ve just setup an IK Rig for feet placement on my Player Character. I’m using the ThirdPerson template IK Rig (the IK_UE4_Mannequin). Everything works fine except one small detail on my right leg. The foot is always extended like that when the IK is in action. This leads to my walk/running animations to have a hump, so it’s definitely something wrong.
I’m assuming the leg is fully extended for some reason when the IK kicks in, but can’t seem to understand why. The logic for the left leg is exactly the same, yet that leg works just fine.
I would really appreciate any info or tips that may lead me in the right direction. Thanks a lot!