Hi, I’ve created control rig for my character and set it up. And I’ve just created ik rig to simplify anim creation in sequence. So, in the IK viewport all is working fine, but on the level, it’s not working. Here is video:
Hi @ClipFailer, could you please provide the following information
- what version of the engine are you using?
- Could you please grab a plain FK control (can be a spine or upper-arm control) and move it.
- If the FK control moves the mesh but the foot/hand IK does nothing then it may be an IK Rig node problem.
- If nothing moves the mesh even FK, then it may be an Animation blueprint conflict instead.
If you are not opposed to it, we could try to use the native Full Body IK node instead of the IK Rig wrapper.
- Confirm the Full Body IK plugin is enabled. Edit → Plugins → Search “Full Body IK” → restart if prompted to do so
- In the Control Rig graph, right click and choose Hierarchy → Full Body IK to create the node, then connect it to the Forwards Solve node.
- Set the Root property
- Add an effector for each limb end and drive the each effector’s transform from the matching control via Get transform (exactly as you’re already feeding the IK Rig node’s goals)
- Use the node’s bone setting to tune stiffness or lock specific bones, mirroring whatever you’d configure the IK Rig asset.
Please let me know if you run into any problems.