IK Rig, a little issue

Hey everyone

Currently im blowing my brain out. I am trying to connect my character left hand to the pistol grip through IK two bone node in animBP. Here what I get:

So basically I get the pistol socket world location in characterBP through event tick, casting to bp_pistol first (so the BP_pistol is a child actor component)

And then get the socket location values in animbp (from bp_character reference)

And the animgraph:

Is because I get the values via event tick and I got to deal with delta seconds, or its just me can’t understand what’s going on? How do I get rid of it?

bump

Hey!

I dont think so, are you using the hand ik retargeting node before the two bone ik node?

Any reference to the two hand ik node I can find seems to have the hand ik retargeting node before it.

Two Bone IK Doc

Hand IK Retargeting Doc