Hey everyone
Currently im blowing my brain out. I am trying to connect my character left hand to the pistol grip through IK two bone node in animBP. Here what I get:
So basically I get the pistol socket world location in characterBP through event tick, casting to bp_pistol first (so the BP_pistol is a child actor component)
And then get the socket location values in animbp (from bp_character reference)
And the animgraph:
Is because I get the values via event tick and I got to deal with delta seconds, or its just me can’t understand what’s going on? How do I get rid of it?