Hi!
I have an animation that uses the IK_Hand_Gun bone, when I import this animation into UE4 it works perfectly; the hand gun bone is placed exactly the same as in blender.
But when I import the same animation into UE5, using the UE4 mannequin, the hand gun bone moves down half a meter and right.
When I look at the transforms in UE4 and UE5 I noticed that both have something called “reference transform”, which in both UE4 and UE5 were the same XYZ coordinates. UE4 had another transform in addition, with some XYZ coordinated I could not find in UE5.
Please help!
UE4
UE5