IK_Hand_Gun bone - different transform between UE4 and UE5

Hi!

I have an animation that uses the IK_Hand_Gun bone, when I import this animation into UE4 it works perfectly; the hand gun bone is placed exactly the same as in blender.

But when I import the same animation into UE5, using the UE4 mannequin, the hand gun bone moves down half a meter and right.

When I look at the transforms in UE4 and UE5 I noticed that both have something called “reference transform”, which in both UE4 and UE5 were the same XYZ coordinates. UE4 had another transform in addition, with some XYZ coordinated I could not find in UE5.

Please help!

UE4

UE5

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SOLVED!

The UE4 mannequin was migrated into UE5, and when we tried importing a fresh skeleton straight into UE5, it fixed the bone position issue.

To solve this, dont use converted asset but create a new one inside UE5.

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