Ik Goals in VR game

Hi, I am working on a project in which a player is using virtual reality to drive a car. One controller is simulating the wheel while the other is doing other stuff off to the side, I need a way to tether the controller in charge of the steering to the steering wheel, while the other one is able to move around while the arms move with it. Is it possible to use ik goals for this? Is this possible in Unreal? If I use the motion controllers as goals and made the arms track those goals, Ideally I would like to do this in blueprint, but I am open to c++ as well.
Thanks for taking time to look at my question.