I have a simple idle/walk/run 1D Blend Space controlled by speed, which works fine for the most part. But the IK setup in the feet doesn’t behave as expected. Between animations, the foot becomes disjointed at the ankles. The bones seem to become unattached as they blend between animations, leading to the foot stretching. You can see in the image how the foot bones slide past each other between animations.
The last picture is what the rig looks like in Blender. I’m worried that the rig is too complicated or otherwise not set up to work with Blend Spaces in Unreal, but I’m hoping to avoid scrapping all of my animations (for the nth time) because of one small problem with the rig.
I’ve been trying to fix this all day to no avail, I would appreciate any ideas on how to fix this.