I’m working with replacing the skeletal mesh from the 3rd person example with my own, while building upon the same skeleton so I can keep the animations without retargetting.
The problem, as seen, is that the IK bones/handles (not sure what they are exactly) are stretching a vertex from each limb, onto a steady place on the ground. I checked in Persona that it is the ik_hand_l, ik_hand_gun, and I believe the two IKs for the feet, but I couldn’t make out much more of the exact name because of overlapping bone names.
Development of the mesh:
I used Autodesk 3DS Max 2016 student edition (shouldn’t be any different from the normal one), I exported the character from UE4, imported it, fixed the hierarchy so re-importing to UE4 would result in identical results, and then edited the editable mesh, thus leaving modifiers etc intact. I deleted all triangles except one, and started building from there.
Other problems encountered:
I also had flickering, but deleting the physics asset did fix that, as was suggested in other posts.
I hope I gave all necessary info, many thanks in advance!