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IK Chain

Hey everyone

I haven’t done a lot of IK in UE yet so I thought I’d better ask before I pushed forward.

I’m trying to do an IK chain to simulate an elephant trunk. The end of the trunk will be the leaf node of the chain that I’m directly positioning and the skull would be the base. Is this reasonably doable in UE? I’ve done a little bit of IK in the scope of a foot/leg/hip setup. Would chaining together multiple IK solvers leading back to the skull make sense?