Transform Speed Tree models into Unreal static meshes with Pivot Painter 2.0 animated wind
Speed Tree to Pivot Painter 2.0 plugin (IGToolsPP) allows to import a tree generated in Speed Tree (exported as USD – universal scene description) in Unreal Engine in order to create the following;
- A static mesh (nanite or not) with the additional UV channel and textures needed for Pivot Painter 2 wind animation
- A material layer implementing the wind animation
- A set of materials for the mesh, either with normal textures or UDIM textures (less material slots in the mesh)
Video: Presentation and tutorial
Written Documentation
The generated mesh and pivot textures can be used with Pivot Painter 2 material from Unreal’s Content Examples, but we also provide a modified version of the wind material implemented as a material layer, as well as default base materials for tree branches and leaves. Of course, you can also use the pivot painter textures and the anim material layer with your own materials.