Universal Runtime Mesh Exporter
OBJ + MTL + PNG for UE 5.1 → 5.6
(Also works on lower versions, only needs to recompile)
One Blueprint node dumps any visible SkeletalMesh or StaticMesh—exact pose, materials and textures—straight to a clean OBJ package at runtime.
Key features
• Works in PIE, packaged, or tools—no editor required
• Captures skinned Skeletal LODs and Static meshes
• Writes OBJ + MTL plus per-material Diffuse & Normal PNGs
• Async GPU read-back and multi-thread PNG compression → zero hitches
• Optional AddRotation / Scale and “Reset Pivot-to-Origin”
• Auto-incrementing output folder in Downloads/ExportedMeshes
• Pure C++ source, no extra plugins
Perfect for modding tools, bug repro, photogrammetry pipelines or simply grabbing in-game assets into Blender, Unity, Houdini, etc.
Documentation:
https://docs.google.com/document/d/12XAgWDWPd_JXG1-G0V06jl9J5GC1lSloEDqtEX06vmk/edit?usp=sharing
Contact:
igonildo7@gmail.com
https://www.linkedin.com/in/igor-garcia-5a449a1b5/