Hi, I have added an agent type / Nav Data to my project which is used with an ARecastNavMesh dervied class in order to have another set of nav geometry (not used for AI pathfinding, but for something else).
For some actors in my level, I would like them to contribute to navmesh generation for the default agent/ AI agent type, but have them be ignored when generating my secondary nav data. From what I can see, both CanEverAffectNavigation and INavRelevantInterface have a way to globally disable navmesh contribution, but I’m not sure where to filter out actors for each ANavigationData.
Does anyone know how to achieve it?