In my situation I have a vehicle class object and a seperate actor for a pickaxe weapon. If I attach the pickaxe as a child of the vehicle, it makes the vehicle fly around or just generally freak out. This is because the collision settings are set to hit vehicles. When I disable that collision option, the pickaxe is positioned correctly and generates hit events… The thing is, I want the pickaxe to physically hit the other players’ vehicles, but in order to do that, I need the collision setting to be enabled for vehicles on the pickaxe. Since doing that makes your own car fly, I need a way to ignore colliding with any parent components even if your default channel setting is to collide with them. Is there a way to accomplish this? Any tips would be greatly appreciated.