So I have a sphere that is working as a ‘turret’ and spawns bullet actors that fire at the player. The problem is that they are spawned within the sphere and therefore collide with it instantly. I did have it WORKING perfectly fine in UE4.4.0 since upgrading to UE4.4.1 the bullets are destroying themselves then exploding instantly (But not causing any damage).
Here is a video of it working (Exact same blueprints): SideScrolling_Shooter - YouTube
Now however something seems to have gone wrong and I have no idea what. I have checked that the sphere has the correct tag.