Hey all. I’m having trouble with a physics assets. My character has a long nose that reacts to HMD rotation. When you turn your head the end of the nose bends and wobbles and looks nice and cartoony. The problem I’m having is, my character drives a go-cart and when the go-cart accelerates, the nose will bend down and around. Pretty much bending in half. I’ve tried adjusting the linear and angular dampening in the physics asset but it becomes too stiff and loses all that great secondary motion when turning the HMD. Is there a way to ignore velocity or something to keep my character’s nose from being affected by the vehicle movement?
Hey any luck finding solution to this problem? I have similiar thing and can’t figure out any solution. Tried making my physics component to tick “post physics”, also tried to move my vehicle with “teleport”.