I thought it’d be easy to disable collision FOR a specific actor, but I was kinda wrong after 6 hours of labor.
My character does a melee attack in first person by spawning a spherical trigger actor in front of them. While the move last, the sphere is always kept in the sights of the player. Now, because of the size of the sphere, it has to overlap the player’s collision, thus the player is taking damage from himself.
Now, I don’t want to get into too many details because this is a multiplayer game we’re talking about and don’t wanna get you guys too warped in my crazy network methods, but just know that the most simplest way to solve this issue is to somehow have the sphere ignore the player that spawned it. I already used the GetInstigator Node to get the player to ignore the sphere using Ignore Actor When Moving, which works…except when moving.
Is there some way to just ignore the collision of a specific actor, FOR a specific actor using BP? Thanks for any help!