Hello
I am reasonably new to blueprints and/or code in general and I can’t seem to find a solution to my problem.
So the use case:
I have an Enum with several entries for “combat styles” which are connected to state swapping for animation. I currently have it set up to loop through each Enum entry on button press.
Question:
Is it possible to “skip” or “ignore” an entry in the loop based on a boolean?
simple example: If my enum has entries for 1h sword style / 2h sword style / reverse grip sword style / sword and shield style. Can I some how set up a condition, based on having a shield equipped, that would skip over or ignore “sword and shield style” and instead just continue to loop through the other entries?
Any help would be greatly appreciated