Simple question: how do you ignore self with a sweep? In blueprint, there’s a built in check. So before writing a method, I figured I’d ask if there’s aleady a function or method for doing so. Otherwise I’ll make a new collision channel.
Here’s my code so far:
Also, while I’m here I’m trying to return the result of hit as a bool so I can check it via an if statement later on. It’s been a while since I’ve done this. Am I doing that correctly? Later on, I should call it in the if without the parentheses correct?
if(CheckGround)
{
// do something
}
Thanks.