Ignore self on Get Overlapping Components

Is there an easy setup to ignore self actor for collisions?
Or only “For Each Loop” and search for other Actors?
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Hey there @Tonakien! Depending on your use case, it might be better to just set the collision channel on your parent to custom and have it ignore collisions for it’s own channel.

Good idea but that wont work in my case.
I need a way to ignore not a channel but my own actor.
In channel case my actors will ignore each other as they are same blueprint.

Anyway, I created custom function and it works.

Understandable! With many use cases I’ve seen users have a new collision channel for their player specifically and don’t allow them to collide with themselves instead of using the built in Pawn. Though for modular pieces or those wanting to also have collision with those of it’s class, your function is definitely better!

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