Hello. I have a Pawn and a ship. I want the ship to make impact sounds when it hits rocks. This is what I implemented. But the ship makes sounds when it collides with a Pawn, which is not very good. Is it possible to make the On Component Hit ignore the Pawn?
Add custom collision channel in project settings > collision and then select the component and choose that collision channel from the list.
note : the newly collision channel must ignore pawn.