I have a UMG widget with a TextBox so the player can enter text. But while I’m typing characters, other events that execute while those characters are being pressed fire. For example, when I type a “1”, it activates an ability on my hotbar (in the first slot). It’s a little weird that this doesn’t occur with “space” though since that makes me jump. Seems to only affect actual characters.
Is there any way to prevent events from firing from key events when the user is typing in a TextBox?