Hi, is there a way I can still use specific input key with InputModeUIOnly? I want to use use right mouse button / escape to skip dialog in my dialog system. Currently I have bound right mouse button in player controller to a function, which calls to my dialog system to skip timer and go to next line. The problem is that I can’t find a way to ignore InputModeUIOnly for right mouse button. I also tried using ClientIgnoreMoveInput and ClientIgnoreLookInput but then I could drag my camera around and was buggy.
Any advice is welcome, thanks.