ignore collisions with character

Hello community, I am having some trouble wrapping my head around this. So currently I am making a TPS with bow and arrow. Here is a glimpse of how the shooting works:

How do I ignore collisions with only the character? Because the deer is also a pawn so if I ignore collisions with pawns, the deer won’t get hit either

For general cases there are collision channels.

Collision Filtering (unrealengine.com)

For specific cases there is ignore actor when moving:

Ignore Actor when Moving | Unreal Engine Documentation