Ignore collision of a specific actor [Resolved]

hello. How can I make my enemy ignore the collision of a specific actor but not of my character, since my enemy is colliding with something that shouldn’t, thanks

if your “specific actor” has a different collision object type then you can set a different collision response for it. pretty sure that’s what this system is designed for.

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Thank you very much, I’ll try it

thanks, it worked for me :smile: