Ignore collision bug

Hi,

I’m having trouble setting collision for a projectile class in my game. I want the bullet to overlap with everything except the player class (My_Character), so i check if the overlapping class is player. But it’s still colliding. other than comparing the class of the hit object to the player i checked tags and tried a seperate collision channel for my character but nothing has worked so far.

am i mising soething here? i’ve done the same thing with other blueprints and those work perfectly.
Any help would be SUPER appreciated, this is the final bug in my exam assignment.

Greets,
Joe