Ignore collision bug


I’m having trouble setting collision for a projectile class in my game. I want the bullet to overlap with everything except the player class (My_Character), so i check if the overlapping class is player. But it’s still colliding. other than comparing the class of the hit object to the player i checked tags and tried a seperate collision channel for my character but nothing has worked so far.

am i mising soething here? i’ve done the same thing with other blueprints and those work perfectly.
Any help would be SUPER appreciated, this is the final bug in my exam assignment.