Ignore character collision after simulate physics

Hi, I have some planks bp that fall to the ground when removed (simulate physics). In order for them to stay on the ground I put a “Set Collision response to channel: Pawn - Ignore” the problem is the following if I cross when the planks are already down, with player standing they don’t move but if I crouch, somehow the character or something drags the boards with the player movement. Once down, I don’t want the planks to move at all. I don’t know what is happening.

Any advice on how I could solve this?
Thank you! Have a nice day :slight_smile:


Could you please post a screenshot of your crouch Blueprint? It seems like that is where the problem lies.

of course! I’m still learning, any suggestions are welcome !! Thanks :slight_smile: