In the view editor for an Actor, where you can add components, I can’t seem to set Absolute Rotation or Ignore Base Rotation
I believe i can do it during the game when Spawn + Attach Actor - but I’d like to be able to do it from here.
Am i missing something? Is there a reason why you can’t do this?
For example, in the third person template, I’ve told my camera to ignore rotation so it is fixed on the Pawn pointing down (like original Metal Gear Solid on psx), but now when my pawn turns, the boom’s location moves around with him. I’d like to be able to offset the boom/camera location so the player is just to the side of the camera.
Cheers for any info/help